Onur Tasar

Principal Research Scientist · Paris, France

I develop large-scale generative and multimodal systems for image editing and generation, building on diffusion and transformer-based foundation models. My work spans problem formulation, model design, large-scale training, rigorous evaluation for production deployment.

Over the past few years, I have developed and shipped generative AI systems for image editing and generation that are used by millions of users and have helped secure contracts worth seven figures in annual revenue.

I currently lead the Image Research team at Jasper, developing state-of-the-art generative and multimodal models. Previously, I was a Research Scientist at Stability AI. I hold a PhD in Computer Vision and Machine Learning from Inria.

Interests Generative image editing · Diffusion models · Multimodal learning · Distributed training

Onur Tasar

Selected research & projects

Research work that I directly contributed to, spanning research, code, method development, and training at scale.

Image expansion (Uncrop) result

Image expansion (Uncrop)

An outpainting system that extends images beyond their borders with coherent results. Built on and fine-tuned from Flux to improve generation quality, reduce hallucinations, and better match user preferences with a distilled, lower-latency variant for faster inference.

Controllable shadow and reflection synthesis

Controllable shadow synthesis

Proposed a method for controllable shadow generation in product photography, enabling users to control shadow direction, softness, and intensity. I also created a public benchmark from scratch to evaluate the quality and controllability of generated shadows.

Generative object removal — before and after

Generative object removal

Direct application of our Latent Bridge Matching approach (ICCV 2025) for generative object removal, producing high-quality results in near real time. Extensively fine-tuned on large-scale datasets for robust, production-ready performance.

Native RGBA object removal

Native RGBA object removal

Diffusion-based editing with a custom RGBA variational autoencoder (VAE) that jointly models transparency alongside standard color channels. This native RGBA support unlocks advanced, controllable workflows for design and content creation.

Blender-based synthetic data generation pipeline

Synthetic data generation pipeline

Built a rendering pipeline from scratch on top of Blender to generate perfectly annotated, large-scale datasets for training multimodal generative models. It powers the training of several of our models, including object removal, relighting, and shadow and reflection prediction.

High-fidelity face swap

High-fidelity face swap

Trained a custom SDXL model allowing the users to replace the face of a source image with the face of a target image.

Real-time image relighting

Real-time image relighting

Generative relighting of images and objects in real time, with interactive control over the number of lights and their properties, including color, intensity, and position. This tool went viral on various social media platforms with millions of views and likes.

Selected publications

Experience

Contact

Feel free to reach out to me via the links below.